ANYONE WILL FIND THIS BOOK HELPFUL
Here you will learn the essential skills and design techniques to get you comfortable using the newest versions of the premier graphics programs in the industry today: Photoshop, Illustrator, and InDesign. This book is set up as a challenging hands-on, project-based classroom book with which students will complete useful, real-world projects that a designer would normally create for a client. This book also contains terminology or language used in the graphics today to give the learner an understanding of terms and techniques. It is created for college students who are taking introductory classes in computer graphics applications, digital media, or graphic design or as a supplementary text providing projects for courses in Photoshop, Illustrator, and InDesign. It can also be used for a half-year course in digital media for college-bound upper
classmen at the high school level. All of the chapter assignments and most of the Toolkit Extra exercises can be completed using older versions of the software; most explanations are included for use with the newest version and older versions. For the professional who may need a refresher course in one or more of the applications, or for the individual looking for an edge in making a career change into the graphics industry, this book can be used as a self-paced study. It also makes a great reference text for professionals already in the fi eld. The business owner who wants to create his or her own logo, business cards, promotional pieces, advertisements, newsletters, brochures, or to adjust and retouch a photograph can also use this book.
TEXTBOOK ORGANIZATION
Welcome to a project-oriented, real-world approach to learning the three categories of graphics applications used in the industry today. Specifi cally, this book focuses on Adobe Photoshop for digital image editing, Adobe Illustrator for digital illustration, and Adobe InDesign for digital desktop publishing as the standards in their respective fi elds. Before introducing these applications, the book provides a foundation of Macintosh OS X Leopard and Windows 7 computer operations, terminology, and design elements, principles, typography, imagery, and color concepts, along with an understanding of the process of design from concept to
completion in the fi rst two chapters Each chapter provides insight on the design fundamentals, terminology, and technical aspects that a designer needs to know for each application. Although the book uses the newest versions of each program, older versions are also explained in many cases. The projects and information given for each application provide the essential skills a designer needs to feel comfortable using that application, no matter what version they are working with. This book can be used with either Macintosh or Windows computers.
The book is divided into four units, and each unit is divided into chapters with projects or assignments a designer could actually create for a client. Each chapter builds upon skills learned from the previous chapter to enhance the learning process. You will walk through and create a project from each chapter assignment using the necessary fi les in the accompanying CD, learning the process from concept to completion of the project, including design suggestions, special tips, and help on what to do if you run into a specifi c problem.
FEATURES
The following list provides some of the salient features of the text:
� Over 40 projects and tutorials in the text, more additional projects, tutorials, and info in the CD�s Goodies folder.
� Objectives clearly state the learning goals of each chapter.
� Files needed for projects are included on the CD.
� Client Assignments involve multiple tools and techniques and resemble those that a designer might encounter on the job to complete a useful project.
� Toolkit Tips in each chapter explain tools and techniques and additional info.
� Design Tips in each chapter show how to master design fundamentals with each software application.
� Digital Toolkit Extra and Advanced Users sections at the end of each chapter provide added challenges and additional tools, techniques, and mini projects.
� Review questions reinforce material presented in the each chapter. Unit Review Project Challenges tie together all the chapters within the unit and provide a few additional functions or techniques to explore.
Here you will learn the essential skills and design techniques to get you comfortable using the newest versions of the premier graphics programs in the industry today: Photoshop, Illustrator, and InDesign. This book is set up as a challenging hands-on, project-based classroom book with which students will complete useful, real-world projects that a designer would normally create for a client. This book also contains terminology or language used in the graphics today to give the learner an understanding of terms and techniques. It is created for college students who are taking introductory classes in computer graphics applications, digital media, or graphic design or as a supplementary text providing projects for courses in Photoshop, Illustrator, and InDesign. It can also be used for a half-year course in digital media for college-bound upper
classmen at the high school level. All of the chapter assignments and most of the Toolkit Extra exercises can be completed using older versions of the software; most explanations are included for use with the newest version and older versions. For the professional who may need a refresher course in one or more of the applications, or for the individual looking for an edge in making a career change into the graphics industry, this book can be used as a self-paced study. It also makes a great reference text for professionals already in the fi eld. The business owner who wants to create his or her own logo, business cards, promotional pieces, advertisements, newsletters, brochures, or to adjust and retouch a photograph can also use this book.
TEXTBOOK ORGANIZATION
Welcome to a project-oriented, real-world approach to learning the three categories of graphics applications used in the industry today. Specifi cally, this book focuses on Adobe Photoshop for digital image editing, Adobe Illustrator for digital illustration, and Adobe InDesign for digital desktop publishing as the standards in their respective fi elds. Before introducing these applications, the book provides a foundation of Macintosh OS X Leopard and Windows 7 computer operations, terminology, and design elements, principles, typography, imagery, and color concepts, along with an understanding of the process of design from concept to
completion in the fi rst two chapters Each chapter provides insight on the design fundamentals, terminology, and technical aspects that a designer needs to know for each application. Although the book uses the newest versions of each program, older versions are also explained in many cases. The projects and information given for each application provide the essential skills a designer needs to feel comfortable using that application, no matter what version they are working with. This book can be used with either Macintosh or Windows computers.
The book is divided into four units, and each unit is divided into chapters with projects or assignments a designer could actually create for a client. Each chapter builds upon skills learned from the previous chapter to enhance the learning process. You will walk through and create a project from each chapter assignment using the necessary fi les in the accompanying CD, learning the process from concept to completion of the project, including design suggestions, special tips, and help on what to do if you run into a specifi c problem.
FEATURES
The following list provides some of the salient features of the text:
� Over 40 projects and tutorials in the text, more additional projects, tutorials, and info in the CD�s Goodies folder.
� Objectives clearly state the learning goals of each chapter.
� Files needed for projects are included on the CD.
� Client Assignments involve multiple tools and techniques and resemble those that a designer might encounter on the job to complete a useful project.
� Toolkit Tips in each chapter explain tools and techniques and additional info.
� Design Tips in each chapter show how to master design fundamentals with each software application.
� Digital Toolkit Extra and Advanced Users sections at the end of each chapter provide added challenges and additional tools, techniques, and mini projects.
� Review questions reinforce material presented in the each chapter. Unit Review Project Challenges tie together all the chapters within the unit and provide a few additional functions or techniques to explore.